Zetia

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Sheet Type: D&D 3.5
Player: NPC
Campaign: Citadel of the Planes

Tiefling
Deity: none
Homeland: Sigil

Character Traits

Class / Level: Rogue 5/Cleric 4
Alignment: Chaotic Neutral
Initiative: +4
Speed: 30

Abilities

Strength: 13
Dexterity: 18
Constitution: 14
Intelligence: 19
Wisdom: 15
Charisma: 20

Offense

Melee: +1 Mithral Dagger +11 (1d4+2/19-20x2)
Ranged: +1 Mithral Dagger +14 (1d4+2/19-20x2)
Base Attack Bonus: +6

Defense

HP: 80
AC: 18
Fort: 7
Ref: 9
Will: 7

Skills

Appraise 4
Balance 6
Bluff 19
Climb 1
Concentration 2
Diplomacy 21
Disable Device 5
Disguise 5
Escape Artist 4
Forgery 4
Gather Information 17
Heal 3
Hide 20
Intimidate 19
Jump 3
Knowledge (Local) 16
Knowledge (The Planes) 9
Listen 12
Move Silently 23
Perform (Untrained) 5
Ride 4
Search 4
Sense Motive 14
Spot 12
Survival 2
Swim 1
Tumble 9
Use Rope 4

Feats

Negotiator
Persuasive
Stealthy
Weapon Finesse

Special Abilities

Cast Darkness, Darkvision 60', Evasion, Sneak Attack +3d6, Trap Sense +1, Trapfinding, Uncanny Dodge, Domain Access (Healing, Charm), Spontaneous Casting, Turn Undead, Divine Spell Casting

Gear

Combat Gear: +1 Mithral Dagger (2)
Other Gear: Elven Chain, Bag of Holding, Belt of Hidden Pouches, Cloak of Charisma, Boots of Elvenkind

Notes

Background

Little is known of Zetia's past, but it seems thats she knows everyone, and has no apparent enemies.

Zetia full size Image [1]

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