Zetia
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Psywarrior
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Sheet Type:
D&D 3.5
Player:
NPC
Campaign:
Citadel of the Planes
Tiefling
Deity:
none
Homeland:
Sigil
Character Traits
Class / Level:
Rogue 5/Cleric 4
Alignment:
Chaotic Neutral
Initiative:
+4
Speed:
30
Abilities
Strength:
13
Dexterity:
18
Constitution:
14
Intelligence:
19
Wisdom:
15
Charisma:
20
Offense
Melee:
+1 Mithral Dagger +11 (1d4+2/19-20x2)
Ranged:
+1 Mithral Dagger +14 (1d4+2/19-20x2)
Base Attack Bonus:
+6
Defense
HP:
80
AC:
18
Fort:
7
Ref:
9
Will:
7
Skills
Appraise 4
Balance 6
Bluff 19
Climb 1
Concentration 2
Diplomacy 21
Disable Device 5
Disguise 5
Escape Artist 4
Forgery 4
Gather Information 17
Heal 3
Hide 20
Intimidate 19
Jump 3
Knowledge (Local) 16
Knowledge (The Planes) 9
Listen 12
Move Silently 23
Perform (Untrained) 5
Ride 4
Search 4
Sense Motive 14
Spot 12
Survival 2
Swim 1
Tumble 9
Use Rope 4
Feats
Negotiator
Persuasive
Stealthy
Weapon Finesse
Special Abilities
Cast Darkness, Darkvision 60', Evasion, Sneak Attack +3d6, Trap Sense +1, Trapfinding, Uncanny Dodge, Domain Access (Healing, Charm), Spontaneous Casting, Turn Undead, Divine Spell Casting
Gear
Combat Gear:
+1 Mithral Dagger (2)
Other Gear:
Elven Chain, Bag of Holding, Belt of Hidden Pouches, Cloak of Charisma, Boots of Elvenkind
Notes
Contents
1
Character Traits
2
Abilities
3
Offense
4
Defense
5
Skills
6
Feats
7
Special Abilities
8
Gear
9
Notes
10
Background
Background
Little is known of Zetia's past, but it seems thats she knows everyone, and has no apparent enemies.
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