Using Pathfinder Sheet Template

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Creating a new Pathfinder Character is accomplished by making use of the Pathfindersheet template. This template was created by the CTwiki staff to standardize sheets associated with the site.

the template can be found here Template:Pathfindersheet

to use the template you must insert the following code into your new wiki page:



 == CODE ==
 {{Pathfindersheet|
  image=Jenstyles_Tribal_Cross.jpg‎|
  sheettype=Pathfinder|
  playername= |
  campaign= |
  CharacterName= |


  Race= |
  deity= |
  homeland= |

  classlevel= |
  alignment= |
  initiative= |
  speed= |

  str= |
  dex= |
  con= |
  int= |
  wis= |
  cha= |

  melee= |
  ranged= |
  bab= |
  cmb= |
  cmd= |

  hp= |
  ac= |
  fort= |
  ref= |
  will= |
  special= |

  skills= |
   
  feats= |
  class= |

  combat= | 
  other= |

  notes= |

  background= | 

  }}


Simply fill out each field between the = and | marks below is an example from the sheet created for Luca

 == EXAMPLE ==
 {{Pathfindersheet|
  image=Jenstyles_Tribal_Cross.jpg‎|
  sheettype=[[Pathfinder]]|
  playername=Cueball|
  campaign=Silent Darkness|
  CharacterName=Luca|


  Race=Human|
  deity=none|
  homeland=Italy|

  classlevel=Priest 3(7)/ Wizard 3(7)/Mystic Thuerge 1, Loremaster 3 (ECL 10, CaL10)|
  alignment=Neutral Good|
  initiative= +4|
  speed=40|

  str=13|
  dex=14|
  con=14|
  int=20|
  wis=20|
  cha=16|

  melee=Staff of the Magi (Quarterstaff)|
  ranged=Magic, bitches|
  bab=+4|
  cmb=+5|
  cmd=17|

  hp=54|
  ac=15|
  fort=7|
  ref=7|
  will=14|
  special=|

  skills= Appraise +7, Diplomacy +10, Fly +7, Heal +13, Knowledge(Arcane) +24, Knowledge(Dungeoneering) +10, Knowledge(Engineering) +10,           (Geography) +10, Knowledge(History) +10, Knowledge(Local) +10, Knowledge(Nature) +12, Knowledge(Nobility) +10, Knowledge(Planes) +14,     Knowledge(Religion) +17, Linguistics +13, Sense Motive +14, Spellcraft +23|
   
  feats= Craft Wonderous, Craft Wand, Skill Focus (Knowledge: Arcane), Skill Focus (Spellcraft), Spell Penetration, Greater Spell Penetration|
  class= Channel Energy 2d8, Scribe Scroll, Staff Familiar (staff)|

  combat= Iron Bands of Binding, Scroll (Wall of Fire, 7th Level), Wand of Cure Serious Wounds, Wand of Scorching Ray (2 rays), Wand of   Lightning Bolt (10d6, DC 16 Reflex), Wand of Dispel Magic, Potion of Stabilize, Potion of Resistance|
  other= silk rope (50ft), hooded lantern, chalk(50), ball of twine, spell component bandolier, scroll cases|

  notes= == Staff of the Magi ==
  '''No Charges:'''  • Detect magic • Enlarge person (Fortitude DC 15 negates) • Hold portal • Light • Mage armor • Mage hand
  <br><br>'''One Charge:'''  ''Dispel magic'' • Fireball (10d6 damage, Reflex DC 17 half ) • ''Ice storm • Invisibility'' • Knock • Lightning   bolt (10d6 damage, Reflex DC 17 half ) • ''Passwall • Pyrotechnics (Will or Fortitude DC 16 negates) • Wall of fire • Web''
  <br><br>'''Two Charges:''' • ''Summon Monster IX • Plane shift (Will DC 21 negates) • ''Telekinesis (400 lbs. maximum weight; Will DC 19 negates)|

  background= some background









}}