Ceryph

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Sheet Type: D&D 3.5
Player: NPC
Campaign: Citadel of the Planes

Human
Deity: none
Homeland: Sigil

Character Traits

Class / Level: Fighter/Epic
Alignment: Chaotic Neutral
Initiative: +11
Speed: 20

Abilities

Strength: 26
Dexterity: 25
Constitution: 20
Intelligence: 24
Wisdom: 18
Charisma: 24

Offense

Melee: +5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2)
Ranged:
Base Attack Bonus: +20

Defense

HP: 224
AC: 34
Fort: 17
Ref: 13
Will: 10

Skills

Appraise 7
Balance 3
Bluff 7
Climb 27
Craft (Untrained) 5
Diplomacy 8
Disguise 7
Escape Artist 3
Forgery 7
Gather Information 7
Handle Animal 30
Heal 4
Hide 3
Intimidate 30
Jump 21
Listen 15
Move Silently 3
Perform (Untrained) 7
Ride 32
Search 7
Sense Motive 4
Spot 15
Survival 4
Swim 0
Use Rope 7

Feats

Armor Proficiency: Heavy
Dodge
Cleave
Weapon Specialization: Greatsword
Improved Initiative
Leap Attack
Leadership
Spring Attack
Combat Reflexes
Weapon Focus: Greatsword
Armor Proficiency: Medium
Greater Weapon Focus : Greatsword
Whirlwind Attack
Tower Shield Proficiency
Mobility
Greater Weapon Specialization: Greatsword
Simple Weapon Proficiency
Power Attack
Quick Draw
Shield Proficiency
Improved Critical: Greatsword
Great Cleave
Armor Proficiency: Light
Monkey Grip
Combat Expertise

Special Abilities


Gear

Combat Gear: +5 Glassteel Greatsword: Flaming Burst, Keen, Ghost Touch
Other Gear: +5 Adamantine Full Plate: Ghost Touch, Amulet of Natural Armor, Bag of Holding, Belt of Giant Strength, Boots of Teleportation, Bracers of Armor, Cloak of Charisma, Gloves of Dexterity, Headband of Intellect, Ring of Protection, Ring of Regeneration

Notes

Background

Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that.
Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice.
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