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cha=24|
cha=24|
melee=+5 Glassteel Fullblade +35 (2d6+21+1d6/17-20x2)|
melee=+5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2)|
ranged=|
ranged=|
bab=+20|
bab=+20|
Revision as of 23:10, 16 June 2010
Sheet Type: D&D 3.5 Player: NPC Campaign: Citadel of the Planes Human Deity: none Homeland: Sigil Character Traits Class / Level: Fighter/Epic Alignment: Chaotic Neutral Initiative: +11 Speed: 20 Abilities Strength: 26 Dexterity: 25 Constitution: 20 Intelligence: 24 Wisdom: 18 Charisma: 24 Offense Melee: +5 Glassteel Greatsword +35 (2d6+21+1d6/17-20x2) Ranged: Base Attack Bonus: +20 Defense HP: 224 AC: 34 Fort: 17 Ref: 13 Will: 10 Skills Appraise 7 Balance 3 Bluff 7 Climb 27 Craft (Untrained) 5 Diplomacy 8 Disguise 7 Escape Artist 3 Forgery 7 Gather Information 7 Handle Animal 30 Heal 4 Hide 3 Intimidate 30 Jump 21 Listen 15 Move Silently 3 Perform (Untrained) 7 Ride 32 Search 7 Sense Motive 4 Spot 15 Survival 4 Swim 0 Use Rope 7 Feats Armor Proficiency: Heavy . Dodge Cleave Special Abilities Gear Combat Gear: Other Gear: Chalk(3) Crowbar Masterwork Manacles Masterwork Thieves' Tools Oil(1) Potion of Cats Grace(2) Potion of Cure Moderate Wounds(3) Smokestick(2) Torch(3) Notes any special notes
Background
Ceryph is an ancient warrior who demands respect, as the leader of the Guild of Adventurers he's been there and done that. Honorable to a fault this old veteran is quite generous and will always help those in need if he is able, but don't let that fool you, he's a stern task master, and is quick to serve justice.